Character Profile – Zora Fair-Child
If you met Zora Fair-Child in her youth, you would not be as fond of her as you are now. That Zora was selfish. Vain. She was the Diamond of Riverwood, but inside, she was about as ugly as they come....
View ArticleTrailers and Teasers
I should also mention Vardath is named after a user who suggested making a quest based on slavers, and so here he is. The shirtless thing was my idea. More work done courtesy of Jay Appleyard, about...
View ArticleThe Chronicles of Indrel, Vol. 1
So I figured I should add an occasional story just so I’m not constantly writing dialogue. These tales will focus on characters who for whatever reason will not be included in Interesting NPCs, nor...
View ArticleThe Chronicles of Indrel, Vol.2
he Bosmer was late, as was her reputation. She never considered taking a ship to Valenwood, nor did she see any reason to avoid crossing through Elsweyr. The wood near the Xylo River was much calmer...
View ArticleThe Chronicles of Indrel, Vol.3
hen Dagglin last spoke to Indrel, the Silvenar was a gaunt figure, with wiry hair, a gentle gait, and fast, slippery eyes. On this day, however, the city’s leader was a plump, portly Bosmer, his...
View ArticleInfluence Quotient
One of my favorite games as a child was Indiana Jones and the Last Crusade for the PC. This might be hard to fathom now given video games based on movies are generally terrible, but this particular...
View ArticleStatus Update
I’ve been swamped with real life work as of late and have not been able to do much of anything. So while there is nothing more tedious than writing the same articles about car valuations and business...
View ArticleInteresting NPCs – Yarbrough
Yarbrough is a bard voiced by Barrett Leddy, another character introduced during the Blood of Kings Questline. Barrett has an amazing voice and added some custom instrumentals to go along with Arisen1...
View ArticlePlaceholder Audio
When it comes to female Khajiit, there is no actor more authentic than Natalie Loftus. She absolutely nails it. She nailed it so hard it shattered the lumber and has left my face covered in splinters....
View ArticleOn Pronunciation
Often times people will hold the mod to a different standard than vanilla Skyrim. One of earliest complaints was the use of the word ain’t. The user(artist rendition above) never even played the mod,...
View ArticleCreation Kit – Rude Followers
Sometimes NPCs are jerks. They will see you clearly engaged in a conversation with another person, and yet still find the need to rudely babble in the background about the layout of the city or the...
View ArticleTrailers and Teasers – Fenrald
Matthew Dixon again with a character Fenrald, another spin-off quest that will accessible once you open up the new tavern Robber’s Refuge.
View ArticleCreation Kit – Chatty Followers Fix
In response to a previous post, BarbasTheDog has offered a script that prevents followers from babbling when engaged in a conversation with an NPC. In the video, you’ll notice the follower quest and...
View ArticleTrailers and Teasers – Orenius
A year and a half ago, when the mod was in its infancy, I was just happy to get someone, anyone to lend their voice to these characters. They couldn’t even be called amateurs. They were just helpful,...
View ArticleTrailers and Teasers – Iorel
Jay had actually sent me a couple auditions for some other characters when I noticed the voice he used sounded kind of like a zombie. It dawned on me that it would be perfect for Iorel. The funny...
View ArticleTrailers and Teasers – Salty-Throat
Minus a few re-takes, DOPR5 has re-recorded most of Salty-Throat’s dialogue, which should allow the Argonian to make the cut when the mod goes out of beta. While some other oldies have had to be...
View ArticleTrailers and Teasers – Moris
This is another one of the original version 1.00 NPCs which have been re-recorded for better audio quality. DOPR5 added this and a few more lines which will come when Moris moves to a new location on...
View ArticleCreation Kit – Scenes and More Dialogue Tweaks
Last time, I showed how the dialogue structure itself will change with the next update. Almost all the deeper conversations will be moved to the top level, using a stage script to effectively bookmark...
View ArticleAlternative Voicing for Silent NPCs
I think I might have another backup plan in the event certain voice actors assigned to certain roles disappear on me. It’s not perfect, and it does require some altering of the dialogue, but I think...
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